Beating the Final PSA Mission in the Club Penguin Game

The newest PSA mission in Club Penguin, Mission 11, is here at last. The latest mission picks up right where Mission 10 ended. Herbert is still at large and causing problems for everyone on Club Penguin. A nice thing is that even if you didn&#8217;t finish the previous missions, you can do Mission 11 right away.

Here is a full walkthrough for Mission eleven. It's one of many Club Penguin mission cheats.

Use your spy phone to head to the PSA HQ and start Mission 11 by clicking on the icon in the lower-right corner. Talk to Gary the Gadget Guy. He asks you about some seeds. Choose any answer you like because the first set of choices are all wrong answers! He&#8217;ll ask you to try again and this time the correct answer is corn seeds. Make use of your map or your spy phone to go to Town. Next, click on the Gift Shop door to head inside. Click on Rookie to talk with him. After you&#8217;re done, click on the corn kernels lying on the floor and place them in your inventory. Now move over to the office door and click on it to go upstairs. Once you are upstairs, Jet Pack Guy will be standing to the right of the desk. Click on him to talk. Pick up the corn kernels you see under the desk and put them in your inventory. Your spy phone starts to buzz and ring. Click on the phone to pick it up. You&#8217;ll get a message from Gary, but it gets cut off. Oh no! The spy phone isn&#8217;t working. Because your spy phone is no longer working, you&#8217;ll need to use the secret entrance. Now head over to the Ski Village and click on the door of the Winter Sports Shop to go inside. Click on the dressing room curtain on the right to reveal he secret entrance into PSA HQ. Click on G to speak with him. Herbert appears on the video screens and joins the conversation. After they&#8217;re finished, go back out to the ski village. Talk to Rookie and then talk to the brown penguin who is crying. Go to the Beach and then go inside the lighthouse. You will see a DVD disc lying on the ground. It&#8217;s underneath the piano. Pick up the disc from the ground. Go a little bit to the left and pick up the bottle of Windex and the cloth. Take the spray bottle and click on the DVD in your inventory. Spray a few times until you get a message about it being enough. Then click on the cloth and wipe the DVD a few times until you get a message that the DVD is completely clean. There are some special steps now to earn the special prize at the end of the mission. Here&#8217;s where you can do the steps to get the special gift at the end of the mission. You need to do some things to fix the poor brown penguin&#8217;s broken glasses. Pick up the empty tin can lying on the floor (scroll to the left to see it). Take it outside to the beach and then fill it with water (click on the can in your inventory and then click on the water.) Return to PSA HQ through the secret entrance in the Winter Sport shot and then enter the Gadget Room. Put the can with water in it on top of the conveyer belt. Click the lever to move it inside the chamber. Once it&#8217;s inside, press the snowflake button. Click the lever once more to remove the can from the chamber. It will tip over and an ice cube will fall out. Pick up the ice cube from the floor and place it in your inventory. Click on your Map and then choose the Beach. Next, go inside the lighthouse and then click on the stairs to head up to the roof. Rory the construction penguin is here trying to fix the telescope. Click on him to speak with him. Give him the ice cube from your inventory and he&#8217;ll use it to fix the telescope. He&#8217;ll let you have the spare lens. Click on it to put it into your inventory. Go back to the Ski Village. Give the lens to the brown penguin. Now his glasses are fixed and he can see things again! Now back to the main mission! Click on the DVD player and put the DVD inside (click on the open/close button, then place the DVD in the tray and press the open/close button again.) It will start playing automatically. Talk with Rookie and he&#8217;ll mention the box on the side of the player. This is the transmission receiver. Click on the projector/player again and then click on your spy phone. Click on the tools button and select the spanner/wrench. Click on the box on the right with the satellite dish icon on it and it will open up. Now you will play a game that&#8217;s just like the classic game, Master Mind. It&#8217;s different for everyone but if you follow the instructions it&#8217;s very simple. The goal is to get the right color light in each position. Each time you try, you&#8217;ll get feedback on each light and whether it&#8217;s the right color in the right place or not. Green circles mean it&#8217;s the right color in the right place. Yellow circles mean right color but wrong spot. Next click on your map and travel over to the Mine. Then click on the corn field that has appeared in the back to the left of the shack. Follow the trail of popcorn on the ground until you arrive at a very large pile of popcorn. Pick up the small piece of torn paper on the ground and put it in your inventory. There are some footprints in the snow. Follow the path that leads to the right and keep following the footprints. Pick up the remaining pieces of torn paper as you go and place them on top of the original piece in your inventory. Once you&#8217;ve assembled all the pieces, you&#8217;ll see an icon appear for the note. Click on it and read it. You will also see a small piece of wood lying in the snow. Grab the board and put it safely away in your inventory. The next part is to go through the maze. Return to the big pile of popcorn and then use the directions you can see in the note you just assembled. The note shows the right order to use. Follow the paths next to the watering can, then the corn, followed by the fertilizer, then the hot sauce and last, the coffee beans. You&#8217;ll arrive at a river that you need to cross. Use the board in your inventory and put it over the river. Now continue across the river. Take the kernels of corn from your inventory and place them on one of the torches. The kernels will start to pop and knock the ladder down to where you can reach it. Click on the ladder to climb up. Talk to Herbert and he&#8217;ll reveal more about what he&#8217;s up to. When he&#8217;s done talking, unplug the computer. You&#8217;ll be transported along with a strange object back to HQ. Speak with G Herbert re-appears on screen and his plot is revealed. You&#8217;ve got to find a way out! There&#8217;s an orange book in the middle of a set of colored books on a table nearby. Click on it. A special object will pop out of the bookcase on the right. Click on it to start the next puzzle that will help you escape the building. You need to move the pieces around so that the colors on the inner and outer rings match up. Special Agent Dot will appear in the bookcase. Click on her. You will all transport safely out of the PSA HQ. Gary and Dot talk a little bit about the PSA and the EPF. Gary gets a call from the Director of the PSA and it sounds like it might be shutting down for good. Once they&#8217;re finished speaking, you&#8217;ll receive the medal for completing the mission. If you did the special extra credit part, you&#8217;ll also get a special gift from Dot. You did it! You&#8217;ve successfully finished Club Penguin Mission 11.